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Adept

Adepts have the keen eye of bandits and the knowlege of scholars.

Level Feature
1 Adept skill
2 Adept subclass
3 Stat increase
4 Creature Insights
5 Subclass feature
6 Stat increase
7 Keen senses
8 Subclass feature

Hit-die: d6
Primary stat(s): Mind
Armour: light
Weapons: Light
Stamina: 3 + mind modifier

Adept skill (Lv1)
At first level you learn 1 language of your choice. Additionally, whenever you fail a skill check you can choose to add 1d4 to the roll. This feature can be used an amount of times equal to your mind modifier + 1.

Adept subclass (Lv2)
At 2nd level you can choose your adept subclass, The subclasses are given more detail at the end of this class description.

Stat increase (Lv3)
At level 3 you can increase one of your three main attributes by 2 or two attributes by 1.

Creature insights (Lv4)
Stamina cost: 2
As an action you can examine a creature closely, this shows weak points and vulnerabilities. After you examine a creature in this way you learn 1 resistance and vulnerability, you also can immediatly see if the creature is trying to decieve you in the moment.

Subclass feature (Lv5)
You gain a feature from your subclass at this level.

Stat increase (Lv6)
At level 6 you can increase one of your three main attributes by 2 or two attributes by 1.

Keen senses (Lv7)
Creatures cannot gain bonuses against you as a result of being unseen by you and you can add a +2 to all checks made to percive your surroundings.

Subclass feature (Lv8)
You gain a feature from your subclass at this level.

Adept subclass: Monk

Monks have mastered shutting out certain forces and only focusing on what is important. They also watch Jackie Chan movies on the weekends.

Martial training (Lv2)
Any attack you make with an unarmed attack uses a 1d6 + senses modifier physicsl damage. You also gain a armor bonus of +1 passivly

True Balance (Lv5)
If you fail a saving throw you can choose to add 1d4 to the total, possibly allowing you to succede the save. This can be used once per rest

Meditation (Lv8)
Once you take a break you can regain up to 4 stamina, this can only be used once per rest.

Adept subclass: Apprentice

Apprentinces have studdies under afew masters and know afew skill from each one.

Scholar apprentice (Lv2)
You learn one spell from the scholar spell list, you learn one more spell when you reach levels 3 and 6. These spells use your mind modifier for their bonuses.

Fighter apprentice (Lv5)
Stamina cost: 2
You gain proficency in one heavy weapon of your choice. Additionally, you can use this feature to make one more attack if you use your action to attack a creature.

Weaver spprentice (Lv8)
Once per rest you can heal up to two creatures within 12m of you 1d4 + mind modifier health.